Education in step with the times: the classification of games in teaching

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game - not just fun and entertaining pastime for children of primary and secondary school age.Its elements are most actively included in the educational process and fully applied in the classroom.In this regard, in the modern didactics formed a whole new trend called pedagogical game areas or, more simply, pedagogical games.

game concept in pedagogy

Classification of games in the educational process depends primarily on the goals that the teacher seeks to achieve, and actual results obtained from their use.According to the guidelines of, the following games typology.

  • Depending on the types of activities: active physical, iemovement, moving;mental (or intellectual);work-related;social (imitating public relations);psychological (simulating different kinds of psihosituatsii).
  • classification of games is conducted, and depending on the nature of the pedagogical process, for which they apply.In this respect, they may be:

a) learn, generalize, controlled the game with the elements of education, didactics;

b) cognitive, developmental, raising;

c) creative, with elements of diagnostics, and other playback.

  • More games classification is related to the method of their conduct.In connection with this story stand out, business, staged, role, etc.
  • By analogy with the school program and objects emit math games, physics, chemistry, biology;linguistic, literary, musical, historical;production and employment, sport, physical exercise, etc.
  • on Wednesdays or environment involved in the process, classification of games is determined by their technologies.This makes it possible to talk about outdoor, indoor, computer, desktop, games with different objects or without them.
  • age criteria considered to be one of the determining factors in the selection of forms and methods of analysis and choice of activities.Therefore, classification of games preschoolers will be slightly different than the students, say, middle and senior management.The child of two to six years (most often this is the age his parents sent him to the garden) in an entertaining way solve a number of difficult tasks for him.All sorts of designers, puzzle, mosaic, inserts are an excellent tool for developing games, while older children are used as accessories have other items.Sticks, dice, balls, rubber bands and other items used by kids in different subject-building, employment, being at one and the same time a means of development and motor skills, and intelligence.Classification of games in the classroom is given taking into account not only the age, but also of school discipline, stages and forms of employment.For example, the lesson-report, lesson-court lesson concert lesson-enactment held at the final stage of the study subjects as a generalization.In general, if we talk about the learning process in general, the most popular and productive in school practice teachers believe the simulation, business games, psycho-sociogram.

The main objective of using gaming technology - make the learning process more exciting and productive.