Gaming technology in teaching.

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Modern technology education, more than ever, based on psychology.Training game fully complies not only psychology students.Play like everything: both adults and children.

game is a leading activity in the pre-school age development.In the next stages of the game does not disappear, but rather complements the leading activities of a growing child, teen, young man.

Letter of teacher VASukhomlinsky compared the game with the spark that ignites the spark of curiosity, inquisitiveness, and without which there is no full-fledged intellectual development.

games should be noted the diversity of human life at all stages of age development.

First of all, the game takes the socialization of the child.Through a system of plot-role-playing games children learn and appropriate social norms, values, attitudes.The game takes place during self-realization, the game gives you the opportunity to practice the activities in various forms of life, including in communication.And, of course, the game is entertaining, filled with leisure.

In addition, a specially organized play activity is corrective, psychotherapeutic, diagnostic functions.

learning function of the game is worth special mention.Gaming technology in teaching can change radically the educational process, contribute to higher learning outcomes.We can say that the game technology is a model of the teacher and the student.The purpose of the joint activity - design, organization and implementation of the educational process through the game.

Currently learning games are popular not only in preschool and school education, but also in higher professional education, as well as training of specialists in various areas of business.

Game technologies in education have a wide range of applications.So, gaming technology "business game" can be used as a standalone technology in the development of educational material.In another case, the gaming technology can become members of a larger educational technology (eg, technology Collective method of teaching).In addition, the distributed version of the application as a form of training or educational process.

Gaming technology in teaching is based on the characteristics of gaming activities.As with any activity, the game has its own structure: goal-setting, planning, implementation goals, analysis of the results.In addition, the components of the gaming activities are: plot, character, the real relationship between the game, game action, replacement of conventional real objects.

advanced gaming technology in teaching actively use multifaceted gaming activities, which allows you to select a group of educational games: simulation games, the plot-role-playing games, innovative games and others.

A common gaming technology today has become a business game.It found its place both in school and in vocational training.Business game draws that enables the simulation of real socio-economic system and playback of real interaction between the participants in the system of relationships;It overrides collective learning;It carries a high valuable and meaning.Types of business games: simulation, role, operating, business theater, psychodrama, etc. sociodrama

As gaming technology, the game business has a number of structural components necessary for its implementation.This simulation model directly to the business of the game, including the teaching purpose and object of the game, the system of interaction between participants, assessment system.Another element - play model - this game target participants in the game, a set of roles, rules, scenario.An obligatory element of the technology is a methodical and technical support for gaming activities.