Creative thinking infants and pre-school age develops gradually.By the fourth year of life, babies begin to appear the need to perform a variety of roles in games.The ability to transfer the symbolic image of the seller, a doctor or a driver educator with the game already is a manifestation of inner position on the basis of which begins to manifest itself visually creative thinking.
Role play with the children three to four years is organized for adults who unobtrusively demonstrates how to act with a doll-daughter: feed her, to rock and roll in a wheelchair.The child repeats the actions of adults with the same or similar toy.At the same time the teacher continues to play alongside and call the role takes the child: "You are now - my mother, and Lala - your daughter."In the following days the teacher creates a playing environment, and the child can independently repeat the action role-playing, which learned earlier.At this stage of development of the child's creative thinking games adjacent to the visual-active thinking, which was dominant in the early years.
Gradually the child begins to choose toys for the organization of the plot of the game, but originally based on the range that is represented in the group of kindergarten.Creative thinking is not yet developed, and to what is not in the immediate vicinity, it is difficult.The task of the educator of the younger group - teach a child to unwrap the action of the plot, combining a few simple situations sequentially fed doll, we went together to the store, returned home, put the doll to sleep.In the middle group of children can use toys with a lack of substitutes.Creative thinking helps preschooler wand submit a spoon and a bottle skittle.At this stage the child already can perform the transformation of the environment without relying only on items that are represented in the game room.Be creative, imagination starts to work.The game is organized by combining two or three people, each performs a role that the child chooses their own, and not at the direction of an adult.Roles are chosen according to the child's gender: boys play the role of fathers, grandfathers, sons, and the girls - mothers, daughters, educators, princess.
In the older group the symbolism of thinking can reach such a level that does not even require items substituents.Children can send each other imaginary money, there is an imaginary donuts and drink their milk, which is only available in the view.At this age, the development of creative thinking goes into the step of forming an image on the basis of thought, imagination, which helps children to organize the game without toys: children themselves become images, playing all the roles.So happy to portray tales, familiar works, playing the role of both humans and animals.The game's plot can be covered by a group of children, where there is a leader who distributes the roles, if children have difficulty in choosing them.
figurative thinking of children preparation for school groups is characterized by the fact that in the games children not only take the initiative, but they can be widely used natural imagery and metaphors, similes, proverbs.In this case, we can talk about the development of a child's artistic mindset is shaped version.Role-plays the folk genre, participation in folk festivals, the use of everyday objects of antiquity games help children to imagine the life of their ancestors.Games begin wearing a cognitive character, which indicates that a child is in transition to school.