Chinese Checkers - a popular board game in the series of logic.Yet it can be found under the names "Corners", "Hulme", "Jump".It appeared in its present form in the second half of the 19th century and is a simplified version of the ancient Chinese game "Hulme."Patented Chinese Checkers American company "George.Pressman and K "in 1880 as the" Chin Checkers Hop "- (meaning" Chinese Checkers bouncing ").
Therefore, there really was no "Chinese" and there is no actual "checkers".But the game does not get worse.It has simple rules, available for understanding, even a child of five.But behind this apparent simplicity, as usual, lies a fascinating variation and diversity of logical constructions.
Chinese checkers is easy to recognize by the characteristic playing field in the form of six-pointed star with a lot of holes in the corners which is a Checkers-colored pegs.There are also variations of the playing field in the form of a square, but it is closer to the game, "Hulme".
So, Chinese checkers - rules
The kit, in addition to the six-pointed star of the field, often includes 60 sticks of six different colors which are equally distributed among the players.Accordingly, the players may have two, three or six.If six players, then each will get one set of sticks, two players - for three sets and three participants - two.
Preparation: each person chooses a particular color drafts and arranges them in a single line of stars - the playing field.Get this: one beam - one color.
The goal: you need as quickly as possible to transfer all your checkers to the opposite arm of the star (the house).The winner is the one who will do it first.Chinese checkers game ends when all participants have successfully moved their chips-pegs.
course of the game: first have to play the first move, which then moves to the next player clockwise.In one move it is allowed to move only a single sword.
first option moves are not many, but by the middle of the game, when all is brought their pieces in the middle of the playing field, the fun begins.
algorithm moves:
- One move - a movement of his checkers.
- can move them in any direction.
- is allowed to jump over one piece (his or someone else's) if, immediately after it has a free cell.
- In one move, you can consistently jump over any number of checkers, if you observe a rule 3.
As you can see, the rules quite simple, but the cause for reflection and combinations of options during the game will be born very much.
interesting variations:
Depending on the number of participants, Chinese checkers may slightly change the rules.
example, if the play participant 2 or 3, it is possible to reduce the number of pieces of one or two sets each.Beginners can take just one color for the game.
And when they came to the advanced experienced participants, the rules can be complicated.For example, only allow the move "jumps", ie to make a move, only jumping his or someone else's chip.And if possible to jump there, the player misses a turn.
Chinese Checkers imperceptibly become one of my favorite games, and now and the children involved.It's so great - off the computer, get out of the virtual world and get a portion of the living direct communication, to practice logic and just relax from the daily hustle and bustle.
rescued this game and the different parties when you need something to occupy guests.It's funny to see how adult uncles and aunts are going to close the circle, begin to rearrange the pieces and excitedly debating how best to make a move.
Party in Chinese checkers always go fast and have fun.So, if you meet the game - do not hesitate, buy safely!A pleasant pastime for the benefit of heart and mind you just guaranteed!